
One of my favorite characters and weapons is Pocket, the brass knuckle cat, who you befriend about halfway through the game.Įven though all the characters are lovable in their own way, there is one detestable character who is a clear antagonist in the story.

Not every character you meet will be human. Interactions are sweet and occasionally steamy, but if you prefer a more platonic route, you’ll still feel the love of friendship from your newfound squad. I ended up pursuing all human-weapon relationships. If you’re curious like me and want to know how every romance shakes out, there is no penalty for dating everyone. My #1 bae of the game is Valeria, the fast-hitting dagger weapon, because she is smart, artistic, and has a sharp wit (get it?).
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I enjoy the fact that Kitfox Games doesn’t force the player into anything regarding how to interact with the characters. Whether your relationship with each character is romantic or platonic, I loved everyone’s unique storylines and struggles. The max level is six, and at least one weapon at that level is required to fight the final boss.Īlthough I love a good dungeon-crawl, my favorite part was the dating aspect because the characters make this game. Getting to know each of the characters through dates motivated me to use each weapon as I traversed through the dunj because you can only get new dates as you level up. I enjoyed the various types of weapons that allowed for a wide range of playstyles, from daggers to brass knuckles. The dungeon-crawl mechanics will satisfy any casual gamer, as you can button-mash your way through combat or memorize the combat combos each weapon performs. If you choose a more romantic route there are no consequences to romancing more than one character.

The choices you make have little impact on the world around you.
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The dating sim aspect is a series of choices primarily determining if you pursue a romantic or platonic relationship. The gameplay is straightforward in that there is not much gaming know-how required to have a good time. The main plot contains about five hours of gameplay, but if you choose to level up all the weapons, it’s closer to ten hours. The monsters were unique and I loved how their designs represented the main character’s insecurities or fears. Combat and movement animations were smooth, and although maps could be repetitive, it was a lot of fun going from room to room. In addition to the dating sim format, the player enjoys a top-down-style map when exploring the world, dungeons, and fighting monsters.

Remember the magic-girl-style transformations I mentioned? I squealed every time I discovered a new weapon-person in the dunj.

My favorite visuals are the short cutscenes that occur whenever a new weapon-person is introduced. I will gush about these characters later, but for now all you need to know is that they look great graphically. It’s clear that a lot of passion went into character design because each person you encounter in Verona Beach is unique. Boyfriend Dungeon’s visuals and graphics are typical of most dating-sim-type games where you have a picture of the character you’re speaking to with a text box that plays out the conversation.
